If you are coming to this article first, you may want to start at Part 1 of this series to be sure you have the full context.
As we saw in Part 3 of this article, some of the “hate” in rating Pandemic Legacy was directed toward ‘legacy” or “disposable” games in general. In this part we will look at some of the justification for that hate and the tracking data provided by users that either supports or undermines that sentiment. Based on the comments provided by raters and the data available we have two basic foundations for argument:
- Legacy games have limited playability.
- Legacy games have compromised value.