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Legendary Bestiary III DMsGuild Product Image
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Craft Legendary Versions of Iconic Monsters!

Legendary actions are one of the best features of Dungeons & Dragons fifth edition—but why limit yourself to just a few legendary monsters? This supplement offers legendary action options for monsters of CR 7 to 9.

What's Inside?

This supplement is ready to use at your table with little prep time. We have presented legendary actions for all CR 7–9 creatures and NPCs in the Monster Manual, Volo's Guide to Monsters, Mordenkainen's Tome of Foes, Guildmaster's Guide to Ravnica, and Eberron: Rising from the Last War.

Exclusive to the Fantasy Grounds module is an index of all monsters by creature type and CR and a custom Reference Manual.

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Curious Creatures of the Frostlands Product Image on DriveThru
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Seven monsters to add to your cold-themed adventures!

The frostlands of Fenrilik are desolate, unforgiving, and severe; however, there are creatures that call this frozen wasteland home. Various tribes speckle the domain, and even a few towns have sprung up, despite the harsh conditions.

There are others that thrive in the cruel landscape of the frostlands–those that do not find solace in civilization, but desire to live in the unmerciful places of ice and snow. Creatures capable of living in such grim circumstances are innately durable–some incredibly dangerous.

This resource presents but just a few of the monsters rumored to exist in the frostlands of Fenrilik. Use the following monsters as inspiration for encounters or quests in your own group’s adventures.

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Hinterlands Fantasy Grounds Bundle Front Cover
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Get two adventure releases for the Hinterlands in one bundle.

Icewind Dale: Tome of Adventures

Atmospheric adventures for stormy nights in the North.

This product includes eight quests with original maps for campaigns in and around the Icewind Dale, most prominently Rime of the Frostmaiden or Storm King's Thunder. Battle phase spider cambions, mind flayer juice infused crabs, living fingers of death, and more.

Secrets of Icespire: Notice Boards, Encounters, and Bounties for the Hinterlands

The hinterlands were never this exciting!

This product includes 8 quests (presented on notice boards), eight adapted maps by Dyson Logos, four bounty hunts with new stat blocks (also on notice boards), twenty random rest encounters, and three new sidekicks!

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Icewind Dale Fantasy Grounds Bundle Front Cover
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Get all three Icewind Dale - Rime of the Frostmaiden adventure releases in one bundle.

Icewind Dale: Tome of Adventures

Atmospheric adventures for stormy nights in the North.

This product includes eight quests with original maps for campaigns in and around the Icewind Dale, most prominently Rime of the Frostmaiden or Storm King's Thunder. Battle phase spider cambions, mind flayer juice infused crabs, living fingers of death, and more.

Icewind Dale: Strange Encounters

Strange encounters for wilderness travel in the North.

This product includes thirty encounters with new stat blocks and NPCs for campaigns in and around the Icewind Dale, most prominently Rime of the Frostmaiden or Storm King's Thunder. Fight off threats like duergar pain sledges and swarms of flesh eating hares—or enjoy light conversation with ancient land whales or sentient haversacks.

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Attack on Saltmarsh Product Image on DMsGuild
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A capstone adventure for Ghosts of Saltmarsh or a chance to punch giant monsters in the gut.

An ancient prophecy foretells the coming of a great evil.
“When the sea rains into the blackened sky and the dwellers of the deep gorge themselves on living flesh, Ujiak returns to ravage the world.” So sayeth a wise seer.
Only a mighty band of heroes can prevent the coming dark age—with extra-planar technology and superior firepower, that is.

Attack on Saltmarsh is a 4 to 6-hour adventure designed for four to six 11th to 13th-level characters. It is optimized for five characters with an average party level (APL) of 12. To run the adventure, you need the fifth edition Player's Handbook, Dungeon Master's Guide, and Monster Manual. It is a dark adventure that features monsters devouring humanoids. Player discretion advised. Although Saltmarsh serves as a backdrop for the adventure, any coastal town setting is suitable with minor alterations as given in the text.

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The Malady Codex IV: Diseases of Icewind Dale DMsGuild Product Image
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This supplement is written by medical students with a love for tabletop roleplaying games. Inspired by the vast array of diseases, and the medieval myths that once surrounded them, we embarked on a mission; to enrich other worlds with fantastical diseases.

Deep in each civilization’s roots, there are myths, remedies, and folklore, all revolving around the ailments that affect its people. When each Dungeon Master wants to expand on the details of the societies that unfold before their very eyes, tools that spice up the process become a vital weapon. This supplement will hopefully become one of them, as DMs become inspired by the grim, epic or mundane conditions of the human body and mind.

This fourth installment of the Malady Codex focuses on diseases that affect those who explore the frozen tundra and the far north. With them, you can bring a fantastical sense of realism to your Icewind Dale adventures. These wastelands of ice and snow are full of wonders and dangers, and you can showcase both with these storytelling tools.  

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Icewind Dale: Strange Encounters DMsGuild Product Image
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Strange encounters for wilderness travel in the North.

This product includes thirty encounters with new stat blocks and NPCs for campaigns in and around the Icewind Dale, most prominently Rime of the Frostmaiden or Storm King's Thunder. Fight off threats like duergar pain sledges and swarms of flesh eating hares—or enjoy light conversation with ancient land whales or sentient haversacks.

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Icewind Dale: Notice Board Seeds DMsGuild Product Image
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Quest seeds on notice boards—adventures close to home or in the wilds.

This product includes twenty quest seeds for the Ten Towns or other settlements in the Icewind Dale. Best used in campaigns like Rime of the Frostmaiden or Storm King's Thunder. Recover cursed garum, become militia captains, or drive merfolk commandos back into the lakes!

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Icewind Dale Tome of Adventures DMG Product Image
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Atmospheric adventures for stormy nights in the North.

This product includes eight quests with original maps for campaigns in and around the Icewind Dale, most prominently Rime of the Frostmaiden or Storm King's Thunder. Battle phase spider cambions, mind flayer juice infused crabs, living fingers of death, and more.
 

Quest Descriptions

Auril's Sinew: A goblin death cult occupies a gargantuan bridge in the Spine of the World—contains flying goblins and Death Cult mechanics.

Crab Collective: A lair of sentient, psionic crabs that have evolved after gobbling up a mind flayer—contains disgusting eggs and mind-bending group mechanics.

Hunting Grounds: An orc village fights a losing battle against a phase spider cambion named Muugin—contains a reoccurring villain that might crawl into your mouth at night.

Last Rest Inn: An extra-dimensional inn that only appears to travelers on the brink of death—contains a hungry oni, umber hulk chairs, and a mind flayer trap.

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Waterdeep: Dragon Heist Complete DM's Bundle DMG Product Image
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The very popular series of DM guides are now available with line-of-sight maps (LOS) for use in Fantasy Grounds Unity. All still provide full functionality within Fantasy Grounds Classic as before. Modules released before this functionality was available (stable) have been updated and re-released, which includes:

Waterdeep: Dragon Heist Complete DM's Bundle (released August 2019)

Storm King's Thunder Complete DM's Bundle (released March, 2020)

These products included the functionality on original release:

Ghosts of Saltmarsh Complete DM's Bundle

Baldur's Gate: Descent into Avernus Complete DM's Bundle

Addition of LOS to these products is a significant effort because each includes many large, highly-detailed maps.

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