John Parker

Setup

The debate about BGG rankings comes up frequently in the BGG forums, on tabletop gaming podcasts, and around the gaming table. In this 6-part series of articles we will look at the BGG ranking system from the perspective of the BGG user ratings: the BGG recommended rating criteria, user rating methods, and some user practices. Given its high visibility in the BGG community, we will pay particular attention to the pandemonium that occurred a year ago (January 2016) as Pandemic Legacy: Season 1 (or simply Pandemic Legacy) raced to the top of the charts and made a hot zone of the forums. (I actually started this series then, but am only now getting back to it). Here are the six parts:

John Parker

Setup

Some gamers have a problem with spending too much time analyzing the game state before making a move. I usually don’t suffer from this affliction (or should I say my gaming buddies don’t suffer from my affliction), but most gamers will succumb to this to some degree at some point. I usually don’t get too bothered by this. I am by nature an analytical person and can get wrapped around the axel at times when all I really needed was a quick answer. A common example is when I am working on a game design and I wonder if a particular mechanic or theme or combination of these has been used before. Am I doing something new or inadvertently rehashing something already done. I end up doing a lot of research on the subject instead of just plowing through my design iterations. Maybe I am looking for convenient distractions so I don’t have to think so hard on the design.

John Parker

Setup

I haven’t been a video gamer for several years, so I can only speak about the games that I played – the ones “everyone” played – 10-20 years ago. A common mechanic in video games of that era (think Starcraft, Warcraft, Age of Empires, etc.) was to assign a worker to build something. That’s not so different from Worker Placement in board games, right? Well, maybe…

John Parker

Setup

The one statement that covers my 2017 goals for Opie Games is, “Get back in the game.” Starting in March of 2015 and continuing through about September of 2016, I had significant “distractions” from doing anything related to Opie Games; a flooded house that needed repairs, the culmination of a huge 3-year project at work, and other significant obligations pulled me away from this pursuit. Hopefully, 2017 is a year of change in a positive sense and I can get back to my preoccupation with game design and back on a blogging routine.

John Parker

Setup

I think it is great to take some time at the beginning of the year to reflect on the previous year and to plan on what is important in the next year. Professionally, I have to do this with great rigor to ensure that I have budget and business backing for what my team needs to accomplish and to stay current. However, I find it a bit odd that we, as gamers, set goals for playing games.

John Parker

Setup

As mentioned in 2016 Review: Round 1, based on the number of times that I played any given game in 2015 (and compared to 2014 when possible) indicates that some of them were winners in 2015 and others were losers. Let’s take a look at a few games in each category:

John Parker

Setup

As I did in January of 2014 and 2015, I will review the previous year’s gaming. Note: Also as before, I wouldn’t consider this a review of the games, but a review of my experiences with them.

I started tracking my collection and plays on BGG in January 2014, so I can report on the games that I played, the ones that didn’t get any attention, and I can compare 2016 to 2015 and 2014. As in previous years, I will validate my nerddom by applying a few “rules” in the analysis.

John Parker

The Low Player Count Podcast  is mostly a discussion about games and the experience playing them at (wait for it) low player counts – solo and two players. This includes games that are specifically designed for 1-2 players, games that are listed for player count ranges that include 1 or 2 players, and games that can be scaled down with variants. While they do some reviews of games as well, their focus is more general about what makes games good and particularly what makes them good at low player counts.

John Parker

Setup

In the Low Player Count BGG guild, one of the podcasts that I enjoy, a series of questions was asked about the “card drafting” mechanic. I have incorporated card drafting in Picky Packrats and am working on other designs that have card drafting as central to the game, so I have been thinking about this mechanic already and have some thoughts to share. The link to the BGG glossary entry for Card Drafting, my responses to the questions posed in the BGG guild, and some additional thoughts follow.

John Parker

Setup

It has been over 8 months since I “completed” design work on Picky Packrats and discontinued regular playtesting. However, my friend Mike and I continued to play it fairly regularly during lunch at work for the entertainment value alone; that is, until late October when his FMLA for a newborn and then the holidays and then the early-year work pressures all got in the way. We finally played Picky Packrats again this week after a 3 month hiatus. Was the game as fun as we remembered? Did we discover anything new about the game or validate any previous conclusions? Let’s see.