Industry Analysis

Although the expertise and focus of Opie Games is not to analyze the game publishing industry, as we design and develop games we are considering the current marketplace when deciding which game designs to pursue. Time to design is always a limiting factor, if not the most limiting, so working on something for which the market is quickly diminishing or is over-crowded may be equally wasted. These studies may also be helpful in providing information for a pitch, to differentiate what Opie Games has designed from what is available. How this information is not being use is to determine what game to start thinking about. Ideation is upstream of this process.

Objective

Survey and analyze (to the extent reasonably possible) the game publishing industry to:

  • Inform the Opie Games process decisions from design into development.
  • Become knowledgeable about the game publishing aspect of the table top game industry.
  • Identify game publishing trends to forecast the market needs of the near term future.
  • Provide the game design and development community information that maybe helpful on its own or may seed further analysis.

Hopefully, you will find this analysis interesting and helpful in your own forays into the game publishing industry.


Industry Analysis Notebook Icon

Setup

Considering the statement made in Part 1 regarding the relevance of the SDJ to the BGG audience, let’s take a look at how the games considered for the SDJ rate on BGG. This rating begins with the Average User Rating, which drives the BGG Rating (which considers the number of User Ratings), and ultimately the BGG Rank (which stacks the BGG Ratings up against each other). Although, BGG Rank is ultimately the most interesting and will have the greatest focus in this article, we will look at some statistics about the SDJ and KSDJ games in the order that the BGG Rank is built: User Rating –> BGG Rating –> BGG Rank. All graphs have been derived from data obtained from BoardGameGeek.com in June and July 2017.

Note: If you are starting your reading with this article, you might want to jump to the introduction here: Industry Focus: Spiel des Jahres & the BGG Community Part 1

Setup

The Spiel des Jahres (SDJ) award is intended to recognize games for “family and friends.” Does it hit that mark? The Kennerspiel des Jahres (KSDJ) was created to recognize more advanced games. Anecdotally, this is obvious from the difference in games that have won the awards, but is there a way to quantify this difference? Not dissimilar from other media, the complexity level of a game is represented by what gamers generally call “weight,” which is available as a community contributed measurement on BoardGameGeek.com. All graphs have been derived from data obtained from BoardGameGeek.com in June and July 2017.

Let’s take a look at the weight of SDJ and KSDJ winners and nominees over the years for insight into their level of complexity:

  1. What are their average and relative weights?
  2. Have their weights changed over the years? (Are the games getting more or less complex?)
  3. Have there been major changes over the years? What were the likely events that caused these changes?

Note: If you are starting your reading with this article, you might want to jump to the introduction here: Spiel des Jahres & the BGG Community Part 1

Setup

Though some table top gaming enthusiasts believe that the Spiel des Jahres annual awards are not relevant for them, there is no doubt that these awards are important drivers in table top games in general. There is enough urban legend and pontificating about the awards that don’t report the facts that a deep dive into the statistics related to the awards is perfect for an article in the Analysis Paralysis series. Through this analysis, we will have a better idea of what makes a Spiel des Jahres game, the common aspects of the games that have been named in the awards – as winners, nominees, or recommendations – and how the awards have changed over the years. In particular, we will viewing this information through the lens of the BGG community (as expressed in the game and user data available on the BGG website). Eventually, we will also be able to compare data for the 2017 nominees before and after the awards to gauge the impact.

Conclusions

I am very pleased that this research confirmed some general speculations about the hobby game industry while it tempered others. Here are a few final conclusions, as always with the caveat that this research is based on the data available in the BGG database. There is much that can be discovered in the analysis and I extended to many areas in which I was not specifically interested now, but I wanted to leverage the process while I was practiced at it.. So the following conclusions are not all that can be drawn from the data, but just a few that interested me. Read the specific articles to better understand each category and the data challenges associated with it. You can review all of the figures that were included in the articles in the Hobby Game Trends 2000-2014: Figures gallery. It is worth repeating here that some of the data sets are so small that they are prone to large swings when calculating changes.

Categories Focus: Mechanics

We have already looked at the Roll/Spin and Move mechanic extensively in the Traditional Games round and Deduction and Bluffing in the Social Deduction games round, but what other mechanics are rising or declining in interest from publishers?

Categories Focus: Themes

We have already looked at a few genres; those related to economic games and social deduction games. Let’s take a look at a few others that are thematic based and may be interesting. One that I know many gamers would love to see is “Zombie games,” but there are many other themes that gamers feel have been either over-used or under appreciated. We’ll take a look at a broad list of themes in this round.

Self-Publishing: The Kickstarter Effect

This article looks briefly at self-publishing and the effect that Kickstarter has had on it. This is not a focus on Kickstarter itself, but there is more about it in Round 9: Dynasties.

At a Glance

Kickstarter has provided a platform for lone game designers to publish their work. Let’s take a look at the history of self-publishing and Print & Play games and see if we can detect any impact from Kickstarter.

Dynasties

When looking at the recent history of board games (say, the last 50 years), it is convenient to put the releases in terms of dynasties. Certainly, one of the oldest and well-established of these is Monopoly. As has been demonstrated in previous articles, Monopoly has dominated game releases for many years. To that list of dynasties, we can add others like Axis and Allies and Risk. Let’s consider how game dynasties are formed and then take a look at some of them in terms of new releases.

Categories Focus: Social Deduction Games

When I started this research, I was really only interested in “Social Deduction” games, but here it is, round 6 and I am only now getting to the work I set out to do. So much of this hobby turns out that way. Fans and critics alike might say, in different tone, “It seems like every new game is a social deduction game!” As a fan of social deduction games and working on a few designs myself, I am very interested in the current trend in releases of games that fit this category. Is it overrun? Is there room for just a few more great games? (Mine of course will be great).

Categories Focus: Traditional Games

Hobby game enthusiasts like to think that “better,” more “modern” games are replacing some of the old traditional games. As we saw with Economic games, the traditional game Monopoly has been a significant portion of the releases over the years. Is there evidence that Monopoly and other traditional games are losing their foothold in the games market? Let’s see.