October 2014

  • John Parker

    Imperfect Record:

    In comparing the rules as I have learned them with what I have found online, it is obvious that I am working from an imperfect record of the original game.

    Traditional Game Rules

    Most people learn the rules for games from someone else, never have to read the rules, and therefore don’t really know if they are playing the game according to the rules.  This lack of rules knowledge is even greater for traditional games where the rules have been “handed down” verbally many times without any reference to the actual rules if indeed they exist. It is interesting to compare rules for the same game with someone who has learned them through a different genetic tree.

    Like comparing documents derived through different paths from the same origin, one might reconstruct the original document. Don’t worry, I won’t go through all that, but an interesting side exercise for my Game Makeover of Nines is to compare some rules variations. I located several rules sets online, but for expedience will stick to a comparison of the rules as I learned them (hereafter known as the “JP Document”) to the rules recorded in BGG (hereafter known as the “BGG Document”). Let’s compare and evaluate the variations and maybe speculate a little as to why the variants exist. My assumption is that variations probably represent house rules made over time to tweak the game in different ways to make it shorter, easier, more fun, etc.

  • John Parker

    Initial Assessment

    Before doing a makeover of the game, I want to consider "what works" and "what needs work" in this initial assessment.

  • John Parker

    Introduction

    I hope to spawn some dialogue about the redesigns described in this Game Makeover blog. However, in these first few entries much of the work described has already been completed and my actual efforts will probably be ahead of the postings for a few weeks. I don’t want this to discourage commentary, but I also don’t want my responses or lack of direction changes to be an indication that I am not listening to feedback. I figure that most of you reading (someone is reading, right?) are catching these much later than when they were posted anyway, so no harm done.  On to the makeover!

  • John Parker

    Description and Rules

    “Nines” is a simple set collection card game for 2 or more players played in a series of hands. The game is played with 2 or more standard decks of cards (jokers included), depending on the number of players. We play 2 decks for 2 – 3 players, 3 decks for 4 – 6 players. (I have not played with more than 6 players, but presumably the game will scale with more decks – it just won’t be fun.)

  • John Parker

    This is the first in the Game Makeover series.

    From this page you can learn about the original game, read about the background to some of my decisions and methods, or jump right into the makeover.

    There will be images displayed throughout the series. You can see the full Nines Makeover Image Gallery here.

  • John Parker

    Not that I don’t have enough to do in working on several original designs and concepts, but the brain is always looking for creative distractions to “recharge under load” and to break out of neural pathways that rut so quickly. Who knows, maybe this process will result in something worthwhile itself as well.

  • John Parker

    In the exploration into new game designs I will certainly come upon ideas that have been tried, successfully and not, in other games. I also just might come upon some ideas that are "new"; that is, new to me or not well known. This notebook will document some of that exploration.

    Objective

    Explore game design "ideas" and post any research and insights regarding:

    • Game Design Process
    • Game Genres/Classes
    • Game Components
    • Game Setup
    • Game Mechanics
    • Victory/Winning Conditions
    • Game Design Tools
    • Game Design Resources

    Hopefully, you will find this discovery process interesting and maybe even gain some inspiration from it.