Game Makeovers Notebook

Not that I don’t have enough to do in working on several original designs and concepts, but the brain is always looking for creative distractions to “recharge under load” and to break out of neural pathways that rut so quickly. Who knows, maybe this process will result in something worthwhile itself as well.

There is value in deriving something new from something known; those who know the original are on their way toward understanding the new. It is a form of assimilation. Resistance is futile.

One might criticize, “A makeover isn’t original and is a waste of time.” I think that makeovers are not only valuable exercises, but they also result in very viable games. There are many and one might even say that most games are makeovers of previous games since something truly new comes maybe once a year. Here are a few popular makeovers of very simple traditional games:

Cheesonomics: Go Fish

Diamonds: Whist

King of Tokyo: Yahtzee

Oddball Aeronauts: Top Trumps

One Night Ultimate Werewolf: Werewolf/Mafia

Objective

Redesign a traditional game or game system to make a more modern, fun, interesting, probably less random and more interactive game while maintaining enough of the original game that it is still obviously “in there.” In this process I expect to post:

  • An evaluation of the existing game/system for what is working and what needs work.
  • A description and rationale of each “improvement.”
  • The evaluation – redesign – playtest cycle for major changes.
  • Any tools that I use or create in the process.
  • A description with rules and PnP files (as appropriate) of the “final” product (at least as far as I intend to take it) and a comparison to the original.
  • (Maybe) A step or two further; breaking my first rule of trying to maintain a recognizable semblance to the original game and seeing how far I can take the design.

Hopefully you find this discovery process interesting and maybe even gain some inspiration from it.


Game Makeovers Notebook Icon
John Parker

Introduction

I hope to spawn some dialogue about the redesigns described in this Game Makeover blog. However, in these first few entries much of the work described has already been completed and my actual efforts will probably be ahead of the postings for a few weeks. I don’t want this to discourage commentary, but I also don’t want my responses or lack of direction changes to be an indication that I am not listening to feedback. I figure that most of you reading (someone is reading, right?) are catching these much later than when they were posted anyway, so no harm done.  On to the makeover!

John Parker

Description and Rules

“Nines” is a simple set collection card game for 2 or more players played in a series of hands. The game is played with 2 or more standard decks of cards (jokers included), depending on the number of players. We play 2 decks for 2 – 3 players, 3 decks for 4 – 6 players. (I have not played with more than 6 players, but presumably the game will scale with more decks – it just won’t be fun.)

John Parker

This is the first in the Game Makeover series.

From this page you can learn about the original game, read about the background to some of my decisions and methods, or jump right into the makeover.

There will be images displayed throughout the series. You can see the full Nines Makeover Image Gallery here.

John Parker

Not that I don’t have enough to do in working on several original designs and concepts, but the brain is always looking for creative distractions to “recharge under load” and to break out of neural pathways that rut so quickly. Who knows, maybe this process will result in something worthwhile itself as well.