The Vaults of Torment | A Mörk Borg Dungeon (Redux)

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The Vaults of Torment is a fifty-room mega-dungeon for Mörk Borg. Explore a demon-infested hellhole below the city of Schleswig to slay the Keeper or become a zombie. Presented to you by author Christian Eichhorn and editor John Parker. You can contact me via mail (christian.eichhorn.dmg@gmail.com).

Welcome to the Vaults of Torment Redux! — a 48-page megadungeon built from the freshest corpses for your entertainment. This is a streamlined and almost completely rewritten version of the now almost three year old first release.

The characters’ journey begins after the king’s men throw them into the Grøbe. They all drank of the KEEPER’s bile, and their slow zombification now begins. Regardless of their station in life—noble, peasant, or cutthroat—in death, all are equal. They may begin their march to doom with their usual equipment or covered only in rags—it depends on how cruel you feel on this fine day.

Zombification & Blood is Fuel. The megadungeon comes with two specialities. To put some additional pressure on the characters (which is at this point really surplus to requirements), they slowly rot and turn to zombies. Each night, some other body part might become a foul mockery of life. And, as we all know and appreciate, in the vaults, Blood is Fuel. Every time a character dies, their blood is absorbed, and the Keeper will unleash some of its disgusting magic.

Infested Loot, Monsters, and Doomed Vault Dwellers. Several spreads hold forbidden treasure. Loot tables for monsters, powerful (infested) items, and slightly magical dungeon items. And to bring (un)life to the vaults, the zine also includes d66 new monsters and d20 NPCs.

Fifty Rooms (Temples, Settlements, and Regions). The vaults are an ever-expanding maze. A repugnant organism and part demon. It contains small rooms, entire regions, and four temples to powerful demon gods. In other words, hours upon hours of fun for the DM and players (and suffering for their characters). I doubt anybody will ever see the end of it to face the Keeper, but there's no harm in trying.*

[*disclaimer: there's great harm in trying].

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