Design Workbench
Design Objective
Now with a game that seems to be pretty solid and fun it is time to introduce Orientation as a card state. Orientation is the final (at least that we can think of at this time) card state important to the game. Its importance comes from the original goal of having a purely graphical game in which the scoring is obvious by the appearance of the grid. Along with making orientation important comes providing an action to manipulate it.
Will card orientation introduce more fun and new (desirable) player challenges or just complicate the game with little or no benefits? Let’s see.