Analysis Paralysis

The Analysis Paralysis tag identifies content that analyzes data about the board game hobby or design. Posts will appear in the Game Design blogRPG Design blog, Gaming blog, or the Industry blog depending on the community discussed, but all will appear under the Analysis Paralysis tag. 

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Analysis Paralysis icon

Categories and Classifications

A very common and expected next step in a market analysis is to classify and categorize the data to make comparisons.

At a Glance

Breaking down the release data by game category seems like a relatively simple process, but it gets sticky quickly.

Annual New Releases

Before we can begin evaluating any particular subset of games released (by category, genre, mechanic, etc.), we first need to establish a baseline for total games released.

Publishing Companies

A study of the hobby game market should naturally start with an analysis of the companies publishing hobby games. Given the lack of public information about publishers and distribution volumes previously described I can at best provide a survey and more speculation to add to what is already available.

Introduction

The card and board game design and publishing industry has been growing rapidly in recent years. Some might call it a boom, some might worry that it is a bubble, and some optimists (like me) say it is only the beginning. Beyond the sheer quantity of cardboard distributed, the number of new releases is also rising and some argue that the general quality of design and production is improving; they suggest that we are in the “Golden Years” of game design.

Although the expertise and focus of Opie Games is not to analyze the game publishing industry, as we design and develop games we are considering the current marketplace when deciding which game designs to pursue. Time to design is always a limiting factor, if not the most limiting, so working on something for which the market is quickly diminishing or is over-crowded may be equally wasted. These studies may also be helpful in providing information for a pitch, to differentiate what Opie Games has designed from what is available. How this information is not being use is to determine what game to start thinking about. Ideation is upstream of this process.

Objective

Survey and analyze (to the extent reasonably possible) the game publishing industry to:

  • Inform the Opie Games process decisions from design into development.
  • Become knowledgeable about the game publishing aspect of the table top game industry.
  • Identify game publishing trends to forecast the market needs of the near term future.
  • Provide the game design and development community information that maybe helpful on its own or may seed further analysis.

Hopefully, you will find this analysis interesting and helpful in your own forays into the game publishing industry.