Game Industry

Card and board game publishing is a vibrant and dynamic industry. With changes in the types of games being released and the organizational make-up of the companies producing them, there is much to watch and analyze about the industry.

It is not our primary mission to be reporters on the industry, but as we research aspects of the industry that are interesting to us based on the projects were have in progress, we can’t help but notice some events and trends that, if worth the effort to investigate, are worth the effort to report for the community to digest.

We will also provide commentary and access to resources reporting on the card and board game industry here.

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Categories Focus: Social Deduction Games

When I started this research, I was really only interested in “Social Deduction” games, but here it is, round 6 and I am only now getting to the work I set out to do. So much of this hobby turns out that way. Fans and critics alike might say, in different tone, “It seems like every new game is a social deduction game!” As a fan of social deduction games and working on a few designs myself, I am very interested in the current trend in releases of games that fit this category. Is it overrun? Is there room for just a few more great games? (Mine of course will be great).

Categories Focus: Traditional Games

Hobby game enthusiasts like to think that “better,” more “modern” games are replacing some of the old traditional games. As we saw with Economic games, the traditional game Monopoly has been a significant portion of the releases over the years. Is there evidence that Monopoly and other traditional games are losing their foothold in the games market? Let’s see.

Category Focus: Economic Games

Now that we understand a little about the categories available on BGG to direct our study, it is time to dive into our first one; Economic Games. Fortunately, BGG has an Economic game category, so our challenge is partly met already. However, we might also consider the question, “What makes an “Economic” game?” A recent Board Game Hour discussion revolved around “Business” games. Are all Economic games Business games and vice versa? Maybe not, but some other game categories and mechanics were mentioned in that discussion to identify a “Business” game that may be relevant, so I’ll take a look at those attributes as well.

Categories Focus: Expansions

As with fans of the movie or TV industry (one I am most familiar with), in the game publishing industry it is common to hear from consumers, “They don’t make anything new anymore. They just keep making serials/add-ons/expansions.” Is there any truth to that sentiment? Before we get into some deeper analysis of specific game categories, let’s take a look at expansions.

Board Game Hour is a little difficult to describe within my limited categories for resources. It is a weekly meet-up on Twitter to discuss board games and board game design. The meet-up is hosted on Nurph and moderated by the Minister of Board Games himself, Nate Brett. The “Hour” of interest is every Monday at: 7pm GMT (which I mention first since the Minister is in the UK). This translates to 2pm EST, 1pm CST, 12pm MST (which works great for me so I can join on my lunch hour), and 11am PST. Note: The time gets a little wonky at the time changes since the UK observes Daylight Savings Time differently than the US.

Categories and Classifications

A very common and expected next step in a market analysis is to classify and categorize the data to make comparisons.

At a Glance

Breaking down the release data by game category seems like a relatively simple process, but it gets sticky quickly.

Of the game design and development resources I have highlighted so far, this is the first that is a person rather than a brand. This is done with no intended slight to those highlighted previously; there are real people behind each one of them and in all cases a very small number of people (usually 2-4) behind each. What makes this case special is when I set out to write up this mention, I was at a loss to describe it in any way other than as Jamey himself.

John Parker

The easiest statement about what Opie Games has planned for 2015 is, “more of what we did in 2014.” Obviously, generally I would like to do everything better, too. A few, more exact, 2015 objectives are:

John Parker

Although I was working on my current game designs much earlier and planning for my foray into the industry, I essentially started Opie Games in January 2014 so it seems natural (in addition to the new year) to review what has been accomplished through Opie Games in 2014 now. As identified on the About page, “Opie Games is the home of table top game designs and musings by John Parker and links to resources that may be helpful to the beginning designer or the person with an affinity toward table top games. Hopefully, you find the content here interesting.”

Annual New Releases

Before we can begin evaluating any particular subset of games released (by category, genre, mechanic, etc.), we first need to establish a baseline for total games released.