Game Publishing

The Game Publishing tag identifies content focusing on game publishing. These articles often overlap with Game Marketing and Game Industry.

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Dynasties

When looking at the recent history of board games (say, the last 50 years), it is convenient to put the releases in terms of dynasties. Certainly, one of the oldest and well-established of these is Monopoly. As has been demonstrated in previous articles, Monopoly has dominated game releases for many years. To that list of dynasties, we can add others like Axis and Allies and Risk. Let’s consider how game dynasties are formed and then take a look at some of them in terms of new releases.

Categories Focus: Social Deduction Games

When I started this research, I was really only interested in “Social Deduction” games, but here it is, round 6 and I am only now getting to the work I set out to do. So much of this hobby turns out that way. Fans and critics alike might say, in different tone, “It seems like every new game is a social deduction game!” As a fan of social deduction games and working on a few designs myself, I am very interested in the current trend in releases of games that fit this category. Is it overrun? Is there room for just a few more great games? (Mine of course will be great).

Categories Focus: Traditional Games

Hobby game enthusiasts like to think that “better,” more “modern” games are replacing some of the old traditional games. As we saw with Economic games, the traditional game Monopoly has been a significant portion of the releases over the years. Is there evidence that Monopoly and other traditional games are losing their foothold in the games market? Let’s see.

Category Focus: Economic Games

Now that we understand a little about the categories available on BGG to direct our study, it is time to dive into our first one; Economic Games. Fortunately, BGG has an Economic game category, so our challenge is partly met already. However, we might also consider the question, “What makes an “Economic” game?” A recent Board Game Hour discussion revolved around “Business” games. Are all Economic games Business games and vice versa? Maybe not, but some other game categories and mechanics were mentioned in that discussion to identify a “Business” game that may be relevant, so I’ll take a look at those attributes as well.

Categories Focus: Expansions

As with fans of the movie or TV industry (one I am most familiar with), in the game publishing industry it is common to hear from consumers, “They don’t make anything new anymore. They just keep making serials/add-ons/expansions.” Is there any truth to that sentiment? Before we get into some deeper analysis of specific game categories, let’s take a look at expansions.

Board Game Hour is a little difficult to describe within my limited categories for resources. It is a weekly meet-up on Twitter to discuss board games and board game design. The meet-up is hosted on Nurph and moderated by the Minister of Board Games himself, Nate Brett. The “Hour” of interest is every Monday at: 7pm GMT (which I mention first since the Minister is in the UK). This translates to 2pm EST, 1pm CST, 12pm MST (which works great for me so I can join on my lunch hour), and 11am PST. Note: The time gets a little wonky at the time changes since the UK observes Daylight Savings Time differently than the US.

Categories and Classifications

A very common and expected next step in a market analysis is to classify and categorize the data to make comparisons.

At a Glance

Breaking down the release data by game category seems like a relatively simple process, but it gets sticky quickly.

Of the game design and development resources I have highlighted so far, this is the first that is a person rather than a brand. This is done with no intended slight to those highlighted previously; there are real people behind each one of them and in all cases a very small number of people (usually 2-4) behind each. What makes this case special is when I set out to write up this mention, I was at a loss to describe it in any way other than as Jamey himself.

Annual New Releases

Before we can begin evaluating any particular subset of games released (by category, genre, mechanic, etc.), we first need to establish a baseline for total games released.

Publishing Companies

A study of the hobby game market should naturally start with an analysis of the companies publishing hobby games. Given the lack of public information about publishers and distribution volumes previously described I can at best provide a survey and more speculation to add to what is already available.