John Parker

Of the game design and development resources I have highlighted so far, this is the first that is a person rather than a brand. This is done with no intended slight to those highlighted previously; there are real people behind each one of them and in all cases a very small number of people (usually 2-4) behind each. What makes this case special is when I set out to write up this mention, I was at a loss to describe it in any way other than as Jamey himself.

John Parker

As stated in my other articles looking forward through 2015, I am not so interested in making New Years’ resolutions as setting some loose goals for the year. Keeping in step with 2014 here are a few:

John Parker

The New Year is an obvious time for reflection, so please excuse the navel-gazing.

This was the first year that I had any specific goals related to game design that I set out to achieve. Sure, there were several times in my life that I tinkered with game design and even constructed substantial prototypes, but I built those to play with friends or to train my mind. In December 2013 I decided that I was going to make an honest attempt at completing some of my game designs. By “completing” I meant making multiple thorough ideation-design-build-test iterations with the intent of developing a quality, marketable game. Having been supportive of several games on Kickstarter by that time, the power of possibility had grown enough that I was going to make the investment. By that time I had a couple new game ideas and one that I had iterated through 3 or 4 prototypes.

John Parker

The easiest statement about what Opie Games has planned for 2015 is, “more of what we did in 2014.” Obviously, generally I would like to do everything better, too. A few, more exact, 2015 objectives are:

John Parker

Although I was working on my current game designs much earlier and planning for my foray into the industry, I essentially started Opie Games in January 2014 so it seems natural (in addition to the new year) to review what has been accomplished through Opie Games in 2014 now. As identified on the About page, “Opie Games is the home of table top game designs and musings by John Parker and links to resources that may be helpful to the beginning designer or the person with an affinity toward table top games. Hopefully, you find the content here interesting.”

John Parker

It is important for me and for Opie Games to be a supporter of the table top gaming community and we are always looking for opportunities. I don’t want to create a long list of goals for 2015, but have a few that are worth noting with some activities or approaches that will help me achieve them:

John Parker

As mentioned in the 2014 Review: Playin’ Games, I have not previously committed to a gaming goal in the past. I am not one much for New Years’ resolutions – they typically disappoint – but at the same time understand the need to set goals periodically. I just try to set shorter term goals more regularly than annually. I might be disappointed more frequently, but at least none of those missed goals are major. So without setting specific goals for playing games in 2015, here are a few of my desired outcomes and some ideas about making them happen:

John Parker

Annual New Releases

Before we can begin evaluating any particular subset of games released (by category, genre, mechanic, etc.), we first need to establish a baseline for total games released.

At a Glance

It is no secret that the number of games released annually is increasing. Every measure I have heard is increasing - the number of games released: at Essen Spiel, at Gen Con, through Kickstarter, etc. So this analysis may not provide any surprises or insights, but is necessary to establish the baseline for all other release statistics.

The desire here is to focus on the “hobby games” industry, but in the BGG database differentiating the data for mass market games vs. hobby games is not direct. Ultimately, I can narrow my focus in some ways, but not others. Hopefully, the end result is indicative of the market I am trying to represent.

John Parker

Publishing Companies

A study of the hobby game market should naturally start with an analysis of the companies publishing hobby games. Given the lack of public information about publishers and distribution volumes previously described I can at best provide a survey and more speculation to add to what is already available.

At a Glance

The big news of 2012-2013 was the increasing number of Kickstarter marketed card and board games by individuals and small companies. That was followed in 2013-2014 with the increasing number of large game companies (in hobby game company size terms) using Kickstarter in what is commonly recognized as a pre-order system. The big news in mid 2014 was the expansion of Asmodee through the, as reported), acquisition of Days of Wonder and the merger with Fantasy Flight Games.

John Parker

Introduction

The card and board game design and publishing industry has been growing rapidly in recent years. Some might call it a boom, some might worry that it is a bubble, and some optimists (like me) say it is only the beginning. Beyond the sheer quantity of cardboard distributed, the number of new releases is also rising and some argue that the general quality of design and production is improving; they suggest that we are in the “Golden Years” of game design.

Without casting aspersions, much of the discussion regarding the industry, though, is anecdotal and relies heavily on speculation. Exactly what is happening to the hobby as an industry is difficult to gauge due to the lack of public information about specific distribution and dollars figures. Many of the companies involved in what might be described as the most dynamic sector (hobby games) are small and privately held. Others are large, international organizations for which the tiny hobby game sector is a small segment of their operations.