John Parker

If you don’t already have a Board Game Geek account, follow the Homepage link and set one up. Spend a few hours (or days) perusing the site and setting up some subscriptions to content that interests you. Then come back here. Board Game Geek was not the first resource featured here solely because I assume you already know everything you need about it.

Scott Alden and Derk Solko started the site in 2000 that has been growing at an increasing rate ever since. For more information, read the Wikipedia Article or visit the site and find out for yourself.

John Parker

Design Workbench

Design Objective

It didn’t take very many more test games to figure out that a stalemate condition could arise; where Player 1 would perform an Action (or more likely 2 Actions) and Player 2 would immediately perform an Action (or likely 2 Actions) to exactly counter or undo Player 1’s Action(s). Now Player 1 is set to do the exact same thing. Details are discussed a little later in the Grid Play section.

Let’s see how we might fix this issue without creating more rules.

John Parker

You might say I am a fan of social deduction games. They can be exciting and really get a group activated. Their success is often related to the gaming group dynamics, but there is enough variety in the genre that it isn’t difficult to find one that will suit most groups. (Watch for my related article on the varieties of social deduction games).

I had been thinking about introducing a group of my friends (4 other couples) to hobby gaming, but did not have much indication that they would be interested; other than they generally like to have fun by socializing with a fair dose of kidding thrown in. For this group I figured a typical, safe starting place like Dixit (for this many people we play teams).  A few have artistic leanings and occupations so the artwork would be the hook and they should have some creative clues. Based on the dynamics of the group, though, I really wanted to check their interest in a social deduction game.

We invited them all over for a happy hour at our house and I was prepared to have Dixit and several other games ready to spring on them. Here’s where the story gets interesting…

John Parker

With the first two posts in this blog going to long-time veterans in the gaming and podcasting world and several others available, I am pleased to give the honor (such as it is) of posting #3 to Building the Game Podcast. All I have to do is listen to their latest podcast to be reminded of how much I appreciate the tenacity and courage of Rob Couch and Jason Slingerland to put their game design ideas on the line week in and week out.

John Parker

One of the first podcasts that I got hooked on was On Board Games with Donald Dennis, Erik Dewey, and at the time, the venerable Scott Nicholson. The trio provided three different perspectives on board games, game design, and the hobby game industry. Unfortunately, Scott has moved on, but Donald and Erik continue to provide different insights and opinions into the hobby. They also provide regular game reviews with their simple and reliable stoplight recommendation.

John Parker

There are so many great resources for table top game designers and enthusiasts that it is hard to decide which to spotlight in this first Resource Focus blog entry. I have enjoyed many over the year or so that I have been actively searching, but one that I discovered early in my search and always eagerly anticipate the next episode is the Ludology podcast with Ryan Sturm and Geoff Engelstein. Geoff’s Game Tek segments are also a highlight on the Dice Tower.

John Parker

One of the great characteristics of the board game hobby is the willingness of veterans and experts to share their experience and insights with others who are eager to know. This generosity is often talked about among hobby enthusiasts and may sound like tales of rainbows and unicorns. No group of people is without its ogres, but in my experience this spirit truly spans from fellow gamers at a convention to successful designers and publishers. Perhaps someday others will include this blog and website among their fairy tales.

At this point in my design journey I can only share what I am attempting to accomplish and what others are doing that informs and inspires me. In that spirit I will periodically include a blog post that features just such a resource that I have enjoyed and appreciate. The title of these will lead with “Resource Focus:” and they will all be categorized under the Resources tag.

As it will take a while to feature each of these resources, you can find a more comprehensive list on the Resources page.

John Parker

I was recently solo playtesting one of my designs (Nines Micro) as my twenty-something son, Daniel, looked on. I was gratified that he quickly figured out the game by what I was doing without me giving a rules breakdown. He does not play games much - although he did as a child - and the ones he does are usually the electronic variety. However, he is Mensa-Smart so his quick understanding of the rules may be more an indication of his intellectual prowess than the simplicity of my rules.

John Parker

I set out in early 2014 with the intent of building this website and starting a blog. It has taken me most of the year to get a real start to it. At this point I have about a dozen articles posted and I continue to improve the website. I have focused on working on game designs and posting my design notebook. Eventually, I will take the time to start improving the look and feel of the site. Fortunately, I have built it on a solid CMS so I can address theming the site later and will lose no effort.

Thanks to Jamey Stegmaier of Stonemaier Games for his persistence in blogging and encouraging others to do the same. It has only taken me 11 months to heed his advice...

I have set the bar for myself at blogging 3 times each week and posting one new article in the Design Notebook each week.

John Parker

Design Workbench

Design Objective

The goal of going micro is to drop the game down to its bare essentials in components and rules while keeping the essence of the game. I’ll start by dropping the card count down (assuming 2 players) to:

  • 18 = Minimum for the player grids.
  • + 3 = A trade row of 3-5 cards (depending on player count, maybe n+1)
  • + 3 = A few cards that are taken out of the game to hide some information; hopefully, making it more than a puzzle and keep it interesting.
  • = 24 Total cards.