D&D 5E

Dungeons and Dragons fifth edition

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Taste NRG9000 | An Eberron 1099 YK Adventure DMsGuild Product Image
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A cyberpulp and technoir adventure, featuring the gorb collective and fizzy drinks.

Nothing good ever came from the sewers. We are not about to change that now.

Taste NRG9000 is a Dungeon & Dragons adventure optimized for four to six characters. The characters can begin the adventure on 1st or 2nd level without needing to rebalance the encounters. To run the adventure, you need the fifth edition core rulebooks (Player’s Handbook, Dungeon Master’s Guide, and Monster Manual) and a copy of Eberron: Rising from the Last War (E:RLW).

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Barovia Notice Boards DMsGuild Product Image
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Dark quests for misty lands.

Barovia Notice Boards is a supplement with four new quests for a Curse of Strahd campaign. The quests can begin in any settlement, but their destinations are fixed where indicated on the map of Barovia. To run these quests, you need the fifth edition Dungeon Master’s GuidePlayer’s HandbookMonster Manual, and Curse of Strahd campaign book. The quests are intended for characters of 3rd level or higher. For groups of higher level, you can increase the difficulty by adding more enemies.

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{Hack}:Coven | An Eberron 1099 YK Adventure DMsGuild Product Image
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A cyberpulp and technoir adventure, featuring techno hags and virtual realities.

Exploring the mind of a forged is dangerous. Who knows what awaits you in the depths of their imagination. Just hope they’re not particularly interested in horror stories or Sharn politics.
{Hack}:Coven is a Dungeon & Dragons adventure optimized for four to six characters. The characters can begin the adventure on 3rd or 4th level without needing to rebalance the encounters. To run the adventure, you need the fifth edition core rulebooks (Player’s Handbook, Dungeon Master’s Guide, and Monster Manual) and a copy of Eberron: Rising from the Last War (E:RLW).

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Neon Knights DMG Product Image
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A cyberpulp extravagance, featuring laser-eyed trolls and metal stallions.

Welcome to my Eberron. I am telling it to you straight; this is not your father’s Eberron. The year is 1099 YK. Time doesn’t stand still—the technology of the Last War rusts in the dustbin of history. The Houses are still up to no good, always have been.

As mercenaries, you ought to choose your clients carefully or you find yourself on the wrong side of a trash compactor. That is all the info you get for free. Now run along, chummer. And remember, keep your head down and protect your wetware—warp bullets come flying from all sides.

Neon Knights is a Dungeon & Dragons adventure optimized for four to six characters. The characters can begin the adventure on 4th or 5th level without needing to rebalance the encounters. To run the adventure, you need the fifth edition core rulebooks (Player’s Handbook, Dungeon Master’s Guide, and Monster Manual) and a copy of Eberron: Rising from the Last War (E:RLW).

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Tomb of Annihilation Complete DM's Bundle DMsGuild Product Image
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This bundle contains all published Eventyr Games DM's resources and adventures for Tomb of Annihilation. Get all the critically acclaimed and best selling adventures and resources, including advice, maps, and much more, in a bundle and save more than 33%! Shave time off your preparation and be inspired to create even more memorable game sessions with advice, guides, encounter mapscheatsheets and much more! 

This product contains:

  • Running Tomb of Annihilation. A neatly organized module containing guides, structure, overview, suggestions and troubleshooting for all five chapters, which will help you prepare the most amazing Tomb of Annihilation-campaign for your players!
  • 5 Chult Adventures.  Enhance your campaign with five unique and immersive adventures that fleshes out several of Chult's most interesting locations, complete with maps, new monsters, magic items, and much more!
  • 20+ Encounter Maps. Full-color battlemaps in both gridded and ungridded versions primed for virtual tabletops, that will help you run great encounters in both the jungles and cities of Chult – including maps by Tehox Maps (patreon.com/tehox), DrMapzo (patreon.com/drmapzo), Afternoon Maps (patreon.com/afternoonmaps), Tactical Master (patreon.com/tacticalmap)
  • Monster Stat Blocks. Fully coded monster stat blocks covering Chapters 3–5, neatly arranged together so you can easily search and drop them into any encounter.
  • DM's Notes. Neatly condensed notes of all locations in Chapters 3–5 for easy use at the table. Also includes a Tomb of Annihilation Cheatsheet with handy notes about the campaign’s plot, and travel in Chult
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Legendary Bestiary III DMsGuild Product Image
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Craft Legendary Versions of Iconic Monsters!

Legendary actions are one of the best features of Dungeons & Dragons fifth edition—but why limit yourself to just a few legendary monsters? This supplement offers legendary action options for monsters of CR 7 to 9.

What's Inside?

This supplement is ready to use at your table with little prep time. We have presented legendary actions for all CR 7–9 creatures and NPCs in the Monster Manual, Volo's Guide to Monsters, Mordenkainen's Tome of Foes, Guildmaster's Guide to Ravnica, and Eberron: Rising from the Last War.

Exclusive to the Fantasy Grounds module is an index of all monsters by creature type and CR and a custom Reference Manual.

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Hinterlands Fantasy Grounds Bundle Front Cover
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Get two adventure releases for the Hinterlands in one bundle.

Icewind Dale: Tome of Adventures

Atmospheric adventures for stormy nights in the North.

This product includes eight quests with original maps for campaigns in and around the Icewind Dale, most prominently Rime of the Frostmaiden or Storm King's Thunder. Battle phase spider cambions, mind flayer juice infused crabs, living fingers of death, and more.

Secrets of Icespire: Notice Boards, Encounters, and Bounties for the Hinterlands

The hinterlands were never this exciting!

This product includes 8 quests (presented on notice boards), eight adapted maps by Dyson Logos, four bounty hunts with new stat blocks (also on notice boards), twenty random rest encounters, and three new sidekicks!

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Icewind Dale Fantasy Grounds Bundle Front Cover
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Get all three Icewind Dale - Rime of the Frostmaiden adventure releases in one bundle.

Icewind Dale: Tome of Adventures

Atmospheric adventures for stormy nights in the North.

This product includes eight quests with original maps for campaigns in and around the Icewind Dale, most prominently Rime of the Frostmaiden or Storm King's Thunder. Battle phase spider cambions, mind flayer juice infused crabs, living fingers of death, and more.

Icewind Dale: Strange Encounters

Strange encounters for wilderness travel in the North.

This product includes thirty encounters with new stat blocks and NPCs for campaigns in and around the Icewind Dale, most prominently Rime of the Frostmaiden or Storm King's Thunder. Fight off threats like duergar pain sledges and swarms of flesh eating hares—or enjoy light conversation with ancient land whales or sentient haversacks.

Icewind Dale: Notice Board Seeds

Quest seeds on notice boards—adventures close to home or in the wilds.

This product includes twenty quest seeds for the Ten Towns or other settlements in the Icewind Dale. Best used in campaigns like Rime of the Frostmaiden or Storm King's Thunder. Recover cursed garum, become militia captains, or drive merfolk commandos back into the lakes!

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Attack on Saltmarsh Product Image on DMsGuild
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A capstone adventure for Ghosts of Saltmarsh or a chance to punch giant monsters in the gut.

An ancient prophecy foretells the coming of a great evil.
“When the sea rains into the blackened sky and the dwellers of the deep gorge themselves on living flesh, Ujiak returns to ravage the world.” So sayeth a wise seer.
Only a mighty band of heroes can prevent the coming dark age—with extra-planar technology and superior firepower, that is.

Attack on Saltmarsh is a 4 to 6-hour adventure designed for four to six 11th to 13th-level characters. It is optimized for five characters with an average party level (APL) of 12. To run the adventure, you need the fifth edition Player's Handbook, Dungeon Master's Guide, and Monster Manual. It is a dark adventure that features monsters devouring humanoids. Player discretion advised. Although Saltmarsh serves as a backdrop for the adventure, any coastal town setting is suitable with minor alterations as given in the text.

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The Malady Codex IV: Diseases of Icewind Dale DMsGuild Product Image
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This supplement is written by medical students with a love for tabletop roleplaying games. Inspired by the vast array of diseases, and the medieval myths that once surrounded them, we embarked on a mission; to enrich other worlds with fantastical diseases.

Deep in each civilization’s roots, there are myths, remedies, and folklore, all revolving around the ailments that affect its people. When each Dungeon Master wants to expand on the details of the societies that unfold before their very eyes, tools that spice up the process become a vital weapon. This supplement will hopefully become one of them, as DMs become inspired by the grim, epic or mundane conditions of the human body and mind.

This fourth installment of the Malady Codex focuses on diseases that affect those who explore the frozen tundra and the far north. With them, you can bring a fantastical sense of realism to your Icewind Dale adventures. These wastelands of ice and snow are full of wonders and dangers, and you can showcase both with these storytelling tools.  

Do not underestimate diseases. Part of the Dungeon Master’s art is to be able to stir feelings up in their players, and few human conditions could accomplish that better. Used as a way to advance a storyline, to expand a character arc or to create conflict, the following stories can serve you well!

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