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Dread Encounters of Ravenloft DMsGuild Product Image
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A collection of 2d10 grim encounters for the Domains of Dread.
A storm gathers. Black clouds tear across the sky, boisterous and violent. They bring lightning flashes, rumbling thunder, and whistling winds. The landscape buckles under the pressure, torn asunder by the assault.

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Tomes of Ravenloft | A Curse of Strahd Supplement DMG Product Image
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Vampire bites are not the most common bites but are among the most concerning ones. After you notice two puncture marks on your neck, which most often occurs in the morning, you must immediately apply leeches to suck out the vampire spit. Vampirism is transmitted by the vampire’s saliva. The more you can get rid of, the better.

— from "Barovian Home Remedies" by Sorine Hagi

Gone are the days of disappointed faces when you mention a book in passing and only shrug your shoulders when the players ask what's written in it! Tomes of Ravenloft is a collection of 23 player handouts intended to enrich a Curse of Strahd campaign.

You can find twelve tomes, letters, and proclamations mentioned in the campaign: The Blade of Truth, Castle Building 101, The Devil We Know, Embalming: The Lost Art, Goats of the Balinok Mountains, The Grimoire of the Four Quarters, Hymns to the Dawn, Life Among the Undead, The Oath Celestial, Rictavio’s Journal, Von Holtz’s Letter to Lovina, and Wolf’s Head Jamboree.

As well as eleven completely new creations: The Abbot’s Letter to Vasili, The Anti God, Baking (for) Children, Balinok Mountains Survey Report, Barovian Home Remedies, Killing the Devil, Legends From the Svalich Woods, Rituals for Mother Night, Van Richten’s Guide to Lycanthropy and Vampirism, and Travel Guide: Balinokova

This supplement is presented to you by author Christian Eichhorn and editor John Parker. You can contact me via mail (christian.eichhorn.dmg@gmail.com) or via Twitter (@squirrelgolem).
 

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The Book of Monstrous Kennings DMsGuild Product Image
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Whether you're homebrewing a grimdark Viking campaign based on the Sagas—or just looking to change things up with a few monsters your players haven't seen before—The Book of Monstrous Kennings presents a horde of classic Norse creatures of different challenge levels and types to unleash.

Featuring a brand-new player race and 40 new stat blocks ready to drop in your game, the lore contained herein is all you need for legendary Norse adventures!

A fully coded Fantasy Grounds module packed with content!

  • 40 new monsters with easy-to-use game statistics, including legendary and mythic-level encounters.
  • Comprehensive lore for each entry based on attestations from Norse sagas and Skaldic poetry.
  • The Álfr variant elf player race, featuring 2 new subraces, the Ljósálfr and Dökkálfr.
  • Rules for creating Álfr NPC's
  • 2 new magic items connected to Norse monstrous lore.

The monsters in this module offer a wide range of challenge (CR 0-26), including 5 mythic and 5 legendary encounters.

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Fantasy Grounds Logo
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Back in July 2020, we started a project to update all the "old" Fantasy Grounds modules that we had created prior to the Fantasy Grounds Unity release with full Line of Sight (LOS) support. We updated several of the products over the summer, but stalled as current releases took priority.

These are upgrades to existing products that previous purchasers get for free.

We set aside time in February to complete this work and have finally completed the project, updating the products with varying degrees of the following in order of effort:

  • Line of Sight functionality
  • Custom reference manual
  • Update to current standards/norms
  • Fix errors and omissions

So why did it take so long? The total effort was:

  • 22 products
  • 145 hours of work

We hope our customers gain some extra value from the updated modules.

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IDROTFM Complete DM's Bundle DMsGuild Product Image
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ADVICE, MAPS, CHEATSHEETS, HANDOUTS – EVERYTHING YOU NEED TO RUN ICEWIND DALE: RIME OF THE FROSTMAIDEN!

This bundle includes all published Eventyr Games advice, maps, cheatsheets, and other DM's Resources for Icewind Dale: Rime of the Frostmaiden. Get all the critically acclaimed and best selling supplements, maps, and other resources in a bundle and save more than 25%! Shave time off your preparation and be inspired to create even more memorable game sessions with advice, guides, encounter mapshandouts, cheatsheets and much more.

This product contains:

  • Running Icewind Dale: Rime of the Frostmaiden. A fully coded Fantasy Grounds Modoule containing guides, suggestions and troubleshooting for all seven chapters, ranging from advice on structuring the campaign and fixing plot holes to advice on adjusting encounters, enhanced descriptions, and variant travel rules.
  • Magic Items, Monsters and Handouts. Motivate the characters with new magic items like a Freezing Trident of the Ocean and challenge them with monsters such as the frost giant druid Geluvicken.
  • Cheatsheets & Tables. Make your life easier with cheatsheets and tables covering travel in Icewind Dale and the dragon's destruction of Ten-Towns.
  • 20+ Encounter Maps. Nearly two dozen battlemaps in both gridded and ungridded versions primed for virtual tabletops that provide scenes for arctic encounters, combat in the streets of Ten-Towns, and various mapless locations throughout the campaign. Also includes an amazing map of Ythryn's Mythallar by TehoX Maps (https://tehoxmaps.com) to set the right tone for the adventure's final, epic encounter! (see previews below!)

  • Encounter Sheets. Monster stat blocks for most of the creatures the characters can encounter in the adventure, neatly arranged together and fully automated rolling encounters so you don’t have to flip through numerous assets to find them.

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Duskwalker | A Barovia Adventure for Curse of Strahd DMsGuild Product Image
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A picture book adventure for the misty lands of Barovia and the Svalich Woods.

Duskwalker is a short adventure I created to tie up loose ends in Curse of Strahd. The characters visit the wereravens' secret hideout and finally destroy the druids—unless they become the enemy and die by their friends' swords.

This is a dark tale about loss, corruption, misguided ambitions, and hubris. In other words, a tale about the characters. There is no hope, but they may try their best — Erzdruid

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Strahd's Dark Servants DMG Product Image
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A collection of monsters for the misty lands of Barovia and Castle Ravenloft.

Strahd's Dark Servants brings you ten new stat blocks and information about Strahd's evil retainers and revolting pets. Everything is rounded up by a disturbing layout, inspired by the great Mörk Borg.

This is a collection of ten NPCs for Strahd and Ravenloft that come with such style, flavour and inspiration that will add morbid amusement and deathly terror to your game! The book is a work of art on its own, taking inspiration from the bold, sketchy punk-metal aesthetic, which fits this subject perfectly. There’s lore and descriptions here to develop existing characters and concepts, as well as inspire whole questlines and arcs with a range of danger, from new danger in the Svalich woods to a sozzled zombie kept fermenting in a wine barrel and a truly horrifying Apostate with dark revelations and a deadly bag of tricks! — Curse of Sebs (@CurseofSebs)

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Taste NRG9000 | An Eberron 1099 YK Adventure DMsGuild Product Image
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A cyberpulp and technoir adventure, featuring the gorb collective and fizzy drinks.

Nothing good ever came from the sewers. We are not about to change that now.

Taste NRG9000 is a Dungeon & Dragons adventure optimized for four to six characters. The characters can begin the adventure on 1st or 2nd level without needing to rebalance the encounters. To run the adventure, you need the fifth edition core rulebooks (Player’s Handbook, Dungeon Master’s Guide, and Monster Manual) and a copy of Eberron: Rising from the Last War (E:RLW).

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Barovia Notice Boards DMsGuild Product Image
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Dark quests for misty lands.

Barovia Notice Boards is a supplement with four new quests for a Curse of Strahd campaign. The quests can begin in any settlement, but their destinations are fixed where indicated on the map of Barovia. To run these quests, you need the fifth edition Dungeon Master’s GuidePlayer’s HandbookMonster Manual, and Curse of Strahd campaign book. The quests are intended for characters of 3rd level or higher. For groups of higher level, you can increase the difficulty by adding more enemies.

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{Hack}:Coven | An Eberron 1099 YK Adventure DMsGuild Product Image
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A cyberpulp and technoir adventure, featuring techno hags and virtual realities.

Exploring the mind of a forged is dangerous. Who knows what awaits you in the depths of their imagination. Just hope they’re not particularly interested in horror stories or Sharn politics.
{Hack}:Coven is a Dungeon & Dragons adventure optimized for four to six characters. The characters can begin the adventure on 3rd or 4th level without needing to rebalance the encounters. To run the adventure, you need the fifth edition core rulebooks (Player’s Handbook, Dungeon Master’s Guide, and Monster Manual) and a copy of Eberron: Rising from the Last War (E:RLW).

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